Haze has a custom crafting system that makes for simple learning, but encourages heavy player interaction.
You will never find that you are useless as everyone is needed to contribute to make things work smoothly.
Read MoreDeath is permanent, there are no respawns or resurrections.
We want players to react with reasonable fear, that actions will have true consequences, and that our narrative, and the life and death of characters therein, will have meaning. Ergo, permadeath is a core mechanic of our gameworld.
Read MoreYou do not see a floating name above someone's head until you learn their name.
People are able to name you (for themselves) anything they want, but you can also don a disguise allowing yourself to look like a new person!
Read MoreHaze was originally created in 2003. It was the first server with Permadeath and only three other servers that were genuinely "persistent."
Limited Resting, and low-levels means mages need more ways to regain spell slots, and who doesn't love collecting rare components?
If you want to have more spell slots per day, depending on what type of caster you are, the Spellcraft system has the options!
Read MoreIn Haze, players gather resources such as Lumber, Granite, and Lead to build structures. Players - at their discretion - have the opportunity to shape the environment in a manner of their choosing.
For example, when orcs have raided a Hamlet, they may have destroyed the gate. It is then incumbent upon the players - if they desire - to replace it. To do that, they’ll need Resources and a Mason.
Read MorePermadeath can suck sometimes, so, we have the Eminence Points (EP), these are awarded to players, not characters, allowing you to access benefits exclusive to them!
Many of our classes, subraces, and backgrounds are limited behind EP, this keeps them rare, but also gives you something to help ease that transition into your next character.
Read MoreHaze's legacy is in the successor worlds it spawned after its death: a generation of servers would later implement concepts like permadeath, player-driven action, resource harvesting, and the enforcement of roleplay.
Permadeath is a challenging concept with many players in a small world. So we have implemented Reaper Marks, making sure you can't have 3 months of your work killed off by some random griefer.
If someone wants to kill you, and vice-versa, they will need to apply for a reaper mark with the team and have it approved, otherwise all they can do to you is subdual damage.
Read MoreEveryone that begins the server on Haze begins in Rags, shipwrecked and distraught. You must work your way up from nothing, whether by crafting, selling, building, whatever.
You can completely survive off the lands, if you have the skill to do it, but, where's the fun in that? You can also bring your survival crafted goods to town, and try to peddle your wares or aid others in their travels.
Read About NarumerFamiliars aren't meant to be combatants! They are cunning, conniving, and each brings its master something unique!
Use your familiar to scout, spy, or just interact with as a friend! Or Bind new more powerful familiars during play!
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